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Hockey Ultimate Team – Series 2 Expansion

Posted February 1st at 1:00pm.

Tape up your sticks, lace up your skates, and get ready to hit the ice on February 2nd with HUT Series 2 in NHL® 17 Hockey Ultimate Team™!

HUT Series 2 brings plenty of new ways to create your ultimate team in NHL 17. From 18 new synergies to over 700 upgraded gold items, HUT Series 2 has something for everyone to better their roster!

OVER 700 NEW GOLD PLAYER ITEMS 

In HUT Series 2, all Gold Player items will receive a new HUT Series 2 player item. These items will have at least a +1 upgrade to all of their attributes along with one of the new 18 synergies. On top of the upgrades to all of the players, the top performers from the NHL this season received an upgrade relative to how they have performed this season!

You can find the new player items in the new Series 2 and Series 2 Plus packs, available in the HUT Store when Series 2 launches on February 2nd.

Click here to view the top performers.

SET YOURSELF UP FOR SUCCESS

Get a head start on HUT Series 2 with the HUT Series 2 sets! These sets feature a one-time only trade in for a HUT Series 2 Expansion Starter Pack and will allow you to trade in your gold rare and gold common players for new Series 2 players.

The HUT Series 2 Expansion Starter Pack is a one-time only trade in that costs 5 Gold Common Players. In this pack, you will receive 34 untradeable items that will allow you to build a HUT Series 2 team! The contents of the pack includes:

  • 24 untradeable Series 2 Gold Common player items
  • 5 untradeable Gold Contracts
  • 1 untradeable Gold Healing item
  • 1 untradeable Gold Arena item
  • 1 untradeable Gold Logo
  • 1 untradeable Gold Home Jersey item
  • 1 untradeable Gold Away Jersey item

There are also 2 repeatable sets that have a 20 minute cooldown.

  • Trade in any 20 Gold Rare players for 10 Series 2 Gold Rare players
  • Trade in any 10 Gold Rare players for 5 Series 2 Gold Rare players

18 NEW SYNERGIES

HUT Series 2 introduces 18 new synergies that will help propel your team to the next level. Synergies give your players in-game attribute bonuses! There are 12 new Player Synergies and 6 new Team Synergies.

Click here to learn more about synergies and how they work in NHL® 17.

PLAYER SYNERGIES

200 Foot Player (2P)

  • Requires 3 Points
  • Grants +2 to Offensive Awareness, Defensive Awareness, Speed, and Endurance

Breakaway Boss (BB)

  • Requires 4 Points
  • Grants +2 to Speed, Stick Checking, Agility, and Deking

Hold the Blue Line (BL)

  • Requires 3 Points
  • Grants +3 to Defensive Awareness, Body Checking, Aggression, and Endurance

Clean Checker (CC)

  • Requires 4 Points
  • Grants +3 to Discipline, Stick Checking, and Body Checking

Call the Shot (CS)

  • Requires 5 Points
  • Grants +3 to Slap Shot Accuracy, Wrist Shot Accuracy, and Offensive Awareness

Defensive Centerman (DC)

  • Requires 2 Points
  • Grants +2 to Faceoffs, Defensive Awareness, Shot Blocking, and Durability

Immovable Object (IO)

  • Requires 3 Points
  • Grants +3 to Durability, Balance, Endurance, and Poise

Puck Hog (PH)

  • Requires 3 Points
  • Grants +2 to Hand-Eye, Puck Control, and Poise

Rough & Tumbler (RT)

  • Requires 3 Points
  • Grants +3 to Aggression, Body Checking, Fighting Skill, and Strength

Shoot First... (SF)

  • Requires 6 Points
  • Grants +3 to Slap Shot Accuracy, Slap Shot Power, Wrist Shot Accuracy, and Wrist Shot Power

Takeaway King (TK)

  • Requires 4 Points
  • Grants +3 to Defensive Awareness, Stick Checking, Passing, and Poise

Unstoppable Force (UF)

  • Requires 4 Points
  • Grants +2 to Strength, Slap Shot Power, Wrist Shot Power, and Aggression

TEAM SYNERGIES

End to End Awareness (EE)

  • Requires 6 Points
  • Grants +4 to Offensive Awareness and Defensive Awareness

Line Brawlers (LB)

  • Requires 6 Points
  • Grants +4 to Aggression, Fighting Skill, and Strength

Level-Headed Leadership (LH)

  • Requires 8 Points
  • Grants +5 to Discipline, Poise, Durability, Balance, and Strength

Powerhouses (P)

  • Requires 8 Points
  • Grants +4 to Slap Shot Power and Wrist Shot Power

Wrecking Crew/Demolition Derby (WC)

  • Requires 6 Points
  • Grants +3 to Acceleration, Balance, Body Checking, and Strength

X-Ray Vision (X)

  • Requires 10 Points
  • Grants +4 to Slap Shot Accuracy, Wrist Shot Accuracy, and Passing

FAQ

Q: Can I still get base gold items from the Series 1?

A: Yes! The Gold and Gold Plus pack will still be available in HUT. You can find both Series 1 and Series 2 items in special packs, however you will only be able to pull one version of the player in a pack.

Q: How will inform items be affected by Series 2?

A: With the exception of the Movembers, all inform items will remain unchanged. Movembers will be updated to reflect the highest overalls of each player. If a player receives an inform, the inform item will receive its upgrade based on the receiving player’s highest overall player item. New informs will also be able to receive BOTH Series 1 and Series 2 synergies!

Q: Will gold inform items only be in Series 2 packs?

A: You will be able to find active and available gold inform item in all gold packs. This includes any special gold pack, any Series 2 pack, and any Series 1 pack. Whenever a player receives a gold inform item, only their inform item will be available in packs.

*Set information, player items, and player information may be subject to change.


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