This contest is sponsored by Electronic Arts Inc. (“EA” or “Sponsor”), 209 Redwood Shores Parkway, Redwood City, CA 94065.
NO PURCHASE NECESSARY TO ENTER. VOID WHERE PROHIBITED BY LAW.
1. Eligibility. This 2017 Madden Classic (the “Madden Classic” or the “Competition”) is only open to residents of the United States (including the District of Columbia), United Kingdom, Mexico, Germany, and Canada (including Quebec) who meet the criteria set forth in the paragraph above. All players under the age of 18 who attend EA Tournaments or Third Party Linked Tournaments must have Player’s parent, legal guardian, or parents/guardians (as required by law) accompany them and consent to the rules on their behalf. Employees of EA and its respective affiliates, subsidiaries, representatives, advertising, promotion and publicity agencies (“Sponsor and its Agents”) employees of the NFL Entities (as defined below), and the immediate family members and persons living in the same household of each are not eligible. Contest is void where prohibited, restricted or taxed by law. All federal, state, provincial, and local laws and regulations apply.
2. Competition Overview. The Madden Classic is an invitational tournament and the first event of the EA MAJOR SERIES. The Competition is conducted in association with the first of two online seasons for Madden NFL 18, Season One: August 17, 2017 through October 2, 2017. The contest period runs from 12:00:01 a.m. PST on August 22, 2017 through 11:59:59 p.m. PST on October 21, 2017 (all dates subject to change).
68 players who are deemed eligible to compete (the “Competitors”) will take part in the Competition and play in the following series of elimination events until a single Competitor is crowned Winner of the Madden Classic:
The Madden Classic winner will be considered an official titleholder in the Madden NFL 18 year on par with the NFL Club Championship and Madden Challenge Champions (events conducted in association with current and future seasons of Madden NFL 18) with the undisputed best player of Madden NFL 18 to be determined by the Madden NFL 18 Championship at the end of the competitive year.
3. To Enter. The Madden Classic will have 68 Competitors, comprised of:
The last day for Competitors in section 1(a) to accept their invites October 2, 2017.
All other Competitors will have 2 business days after receiving their invite to respond, or their spot will be forfeited and the next Competitor on the respective leaderboard will be contacted. Alternate competitors may be identified and contacted at Sponsor’s discretion.
4. Competition Structure. All games in the Online Elimination and Live portions of the Madden Classic will be played using the Madden NFL Head to Head (“H2H”) game mode or its equivalent.
4.1 Online Elimination Phase
Invitations based on players’ Season One leaderboard standing will be sent after the final rankings are gathered at 12:00:01 a.m. PST on Monday, October 2. Competitors may only participate in Online Elimination using a single account on one platform (Xbox One or PlayStation®4). The Online Elimination phase will be conducted from October 5 through 7.
4.2 Online Elimination – Single Elimination
The Single Elimination phase will be conducted online on October 5. A full schedule and additional process details will be presented to advancing Competitors after the Competitor invites have been sent out and accepted. The Single Elimination pool of Competitors consists of 64 spots (32 per platform).
4.3 Online Elimination – Group Stage
The Group Stage will be conducted online on October 6. At the Group Stage, the 32 Competitors to emerge from Single Elimination (16 per platform) will be sorted into four groups of four for each platform, and will compete in 3 rounds of Round-robin Group Play (see section 6.3.3 for additional details regarding Round-robin Group Play and section 6.4 and 6.5 for details regarding Advancement from Group Play). Following the conclusion of Group State gameplay, the top 12 Competitors from each platform will advance to the Online Elimination -- Playoffs.
4.4 Online Elimination – Playoffs
The Online Elimination Playoffs will be conducted online on October 7. From the group stage, 24 competitors (12 per platform) will advance to the playoffs, which will consist of 4 rounds of single elimination: (i) Wild Card Round, (ii) Round of 8, and (iii) Round of 4. Group winners will advance to the quarterfinals round, while competitors who finish 2nd or 3rd during the group stage will start in the round of 12.
The top 4 competitors (2 per platform) will advance to the Madden Classic – Live Finals.
4.5 Live Finals – Group Stage
The 4 Competitors on each platform to advance from the Online Elimination will join the 4 Competitors who received Tier I invites, and proceed to the 2017 Madden Classic Live Finals, which takes place from October 20-21 and consists of a group stage and a single elimination playoffs bracket (see section 6.3.2 and 6.3.2a-c for additional details regarding seeding in the Elimination Stage)
4.6 Live Finals – Playoffs
The Live Finals -- Playoffs will be conducted online on October 21. From the group stage, 6 competitors will advance to the playoffs, which will consist of 3 rounds of single elimination: (i) Wild Card, (ii) Semifinals, and (iii) Final. Group winners will advance to the semifinals round, while competitors who finish 2nd or 3rd during the group stage will start in Wild Card round.
The first-place Competitor after the final elimination stage game will be named the winner of the Madden Classic.
4.4.3 Travel to the Madden Classic Live Finals
Following conclusion of the Online Elimination – Group Stage, 8 Competitors will advance to the Madden Classic Live Finals held in Burbank, CA.
Sponsor will provide travel accommodations at its cost for the advancing Competitors, with Sponsor’s sole discretion as to airlines, hotel and related transfers. For the Live Finals in Burbank, CA, Sponsor will provide hotel accommodations for 6 days / 5 nights (one (1) double occupancy room) at a hotel close to the tournament venue.
Competitors must sign a Declaration of Eligibility to Travel prior to accepting travel accommodations to the Live Finals. Declaration of Eligibility to travel will be provided to Competitor at the email address associated with their EA Account. If a Competitor does not complete the Declaration of Eligibility to Travel within 48 hours of attempted notification, fails to sign and/or return the Declaration of Eligibility to Travel within the required time period, refuses travel, is ineligible to accept travel, or is unavailable to travel between October 17 through October 22, the Competitor forfeits travel accommodations as well as their place in the Competition.
If a Competitor is a minor in his or her state, country or providence of residence, the Competitor’s parent or legal guardian will be required to sign all necessary documents to accept travel and must accompany the winner to the Live Finals. In these instances, travel accommodations will include an additional airfare for 1 parent or legal guardian. Winner and parent/legal guardian must travel together on the same itinerary and will share hotel accommodations.
Receiving travel accommodations upon compliance with these Official Rules. In the event that a Competitor is disqualified or travel is forfeited for any reason, Sponsor will award that Competitor’s travel and accommodations to an alternate player who will assume that Competitor’s spot according the entry format described in Section 3 of these Official Rules. Only 4 alternate players will be selected, after which EA retains the discretion to donate the applicable prize to a charity of our choosing. Competitor may be required to provide a shipping address to claim prize. Allow up to 8 weeks for delivery of prize.
Incidentals for travel, including, without limitation: telephone calls, facsimile charges, Internet charges, spa/beauty salon services, laundry, tours/excursions, gift shop purchases, hotel processing fees, airline service charges and any other expenses not mentioned in these Official Rules are the sole responsibility of the Competitor and his or her guest, and the Competitor may be asked to reserve for any such incidental charges by providing the applicable hotel with a credit card. Hotel and airfare cannot be used separately. Travel and accommodations are subject to availability and certain restrictions. Any extra nights stay and any additional costs associated with an extended stay are the sole responsibility of the Competitor and his or her guest. Additional restrictions may apply.
5. Prizes. The Madden Classic has 16 prizes.
5.1 Prizes Awarded at the Madden Classic Live Finals
Competitors at the Madden Classic Live Finals will compete for the following cash prizes:
First Place: $25,000
Second Place: $15,000
Third & Fourth Place: $12,500 each
Fifth & Sixth Place: $10,000 each
Seventh & Eighth Place: $7,500 each
5.2 Awarding of Madden Championship Series Points
All 68 Competitors will also receive Madden Championship Series Points for their performance in the Madden Classic. These points will affect participation in the Madden NFL 18 Championship. Full rules for the Madden NFL 18 Championship will be released at a later date.
Series points will be distributed for the following placements:
1st: 1000 points
2nd: 800 points
Semifinals (3rd/4th): 700 points
5th/6th: 500 points
7th/8th: 350 points
Challenger 2nd place // Online Playoffs Semifinals: 250 points
Challenger Semifinals // Online Playoffs Quarterfinals: 225 points
Challenger Quarterfinals // Online Playoffs Ro12: 175 points
Challenger Ro16 // Online Elimination Group: 150 points
Challenger Ro32 // Online Elimination SE 125 points
Challenger Ro64: 100 points
Challenger 3rd in Group: 50 points
Challenger 4th in Group: 25 points
Prizes are not transferable. No substitution of prizes for cash or other goods and services is permitted, except Sponsor reserves the right to provide a substitute prize of approximately equal or greater value if an advertised prize becomes unavailable. All taxes, including, without limitation, all federal, state, provincial, and local taxes, and international tariffs, are the sole responsibility of the individual winner. ARV of prize does not include the variable fair market value of travel accommodations, which may vary depending on Winner’s residence and seasonal rates.
Winners must sign a Winner’s Declaration at the venue where the Live Finals are held before accepting any prize monies. If a Winner fails to sign and/or return the Winner’s Declaration, refuses the prize, or is ineligible to accept the prize, the Competitor forfeits the prize. Failure to communicate banking information and delivery method to prize distribution vendor in a timely manner may result in forfeiture. If a Winner is a minor in his or her state, country or providence of residence, the Competitor’s parent, legal guardian, or parents/guardians (as required by law) will be required to sign all necessary documents. Receiving a prize is contingent upon compliance with these Official Rules; all prizes claimed in accordance with these Official Rules will be awarded. In the event that a Competitor is disqualified or the prize is forfeited for any reason, EA retains the discretion to donate the applicable prize to a charity of its choosing. Competitor may be required to provide a shipping address to claim prize. Allow up to 8 weeks for delivery of prize.
6. Gameplay Format.
6.1 Team Selection in each Phase of the Tournament
Competitors will select the NFL franchise that they want to use in each round of the tournament.
6.1.1 Double Blind Selection
Either player must explicitly ask for the Double Blind Selection method before the start of the game if they are concerned about their opponent counter-picking a lock in team selection. When a player requests Double Blind Selection, both players will then communicate their franchise selection to a member of the Madden League Operations team. The Madden league Operations team will then inform both players on the teams that will be used in the game.
6.1.2 Custom Playbook & Audibles Usage
Custom playbooks will be allowed for the Online Elimination phase of the competition if it only consist of audible changes. The addition of new plays or formations to a custom playbook is prohibited.
At the Madden Classic Live finals competitors will have the ability to set audibles offline without the use of custom playbooks.
6.2 Restricted Items List
The tournament operator has the right to adjust the restricted items list as needed with no prior warning in order to ensure the fairness of the competition. Player items, playbooks, and teams that cannot be used in tournaments are listed as follows:
6.2.1 Current Restricted Items: As of August 25, 2017 there are no restricted items:
6.3 Elimination Formats
All matches during Online Elimination (both Single Elimination and Group Stage) will be a best-of-one game (Bo1).
6.3.1 Single Elimination: 2 Competitors, 1 advances.
6.3.2 Seeding Rules for the Online Single Elimination
6.3.2a Competitors will be seeded in the following order:
A snake seeding method will be used to seed these spots based on the following order: SCR, MUT Champions.
Once the bracket has been seeded, Competitors will be matched up based on their rank in the bracket (#1 vs. #32, #2 vs. #31, etc.).
6.3.3 Seeding Rules for the Live Finals Playoffs
6.3.3a The bracket of 6 competitors) will consist of the following:
6.3.3b The matchups during the Playoffs will consist of the following:
6.3.4 Round-robin Group Play: 4 Competitors per group, 3 advance. All Competitors in a group face each other one time for a total of 3 matches per Competitor.
6.3.5 Seeding Rules for Online Group Draw
6.3.5a Groups will be snake seeded by the following criteria:
6.3.6 Seeding Rules for Live Finals Group Draw
6.3.6a Each group will consist of the following drawn Randomly:
6.4 Advancement from Group Play
Each Competitor in the group will play each other Competitor one time for a total of 3 matches per Competitor. The top two Competitors from each group, based on Wins within the group, will advance to the next round.
6.5 Advancement from Group Play Tiebreakers
The following criteria will be used in this order to break ties in which Competitors in the same group have the same number of Wins within the group. Once all ties are broken, no additional criteria will be used. If a three-way tie is broken, leaving a two-way tie, the two-way tie will be broken by 6.5.1.
6.5.1 Head-to-Head result
6.5.2 Highest Net Points (points scored minus points allowed) in matches played against tied Competitors:
6.5.2a Highest Net Points Example: Competitors A, B, C are tied with 2-1 records and 6.5.1 can’t break the tie. Competitor D finished with a 0-3 record and is eliminated.
6.5.2b Match results between the three Competitors are as follows: A > B 30-14; B > C 14-7; C > A 21-20.
6.5.2c Competitor A’s Net Points are 15; 50 points for and 35 against
6.5.2d Competitor B’s Net Points are -9; 28 points for and 37 against
6.5.2e Competitor C’s Net Points are -6; 28 points for and 34 against
6.5.2f Competitor A takes 1st, C 2nd, and B 3rd.
6.5.3 Fewest combined points allowed in matches played against tied Competitors:
6.5.4 Results from a new series of tiebreaking matches between tied Competitors (if time permits in the sole judgement of the Madden League Operations Team). After a series of tiebreaking matches are played, the tiebreaking procedure will start over with 6.5.1 using only the results of the tiebreaking matches.6.5.5 If time does not permit from 6.5.4, then final placements in the group will be randomly drawn by the Madden League Operations Team.
7. Match Process. During the Season One ladders the match process will be handled automatically by the online Madden NFL 18 game modes. Starting in the online elimination phases of the tournament, the following rules will apply.
7.1 Online Elimination
7.1.1 Competitor Responsibilities: Competitors are responsible for making sure they have a working understanding off all rules and tournament procedures.
7.1.2 Competitor Availability: Competitors must be available an hour before the start of competition and should be ready to compete at their scheduled match time (all warm up routines, hardware adjustments, etc. should be complete prior to match start time). Competitors are also responsible for being available throughout the entirety of the tournament and should be prepared to experience possible delays in tournament play based on Competitor disputes or other issues. Matches must be completed the day they are scheduled and will not be rescheduled for times outside of the day of competition unless authorized by a tournament administrator.
7.1.3 Competitor Communication: Competitors are expected to make their best efforts to provide up to date information that can be used as a means of contact. Competitors are also expected to make reasonable efforts to understand what is expected of them and reach out for assistance when needed. Finally, Competitors are expected to show good sportsmanship when communicating over in-game channels during a match.
7.1.4 Competitor Diligence: If a bug or other unexpected incident occurs in or outside of the game that could impact the result of a match, Competitors should immediately contact an admin for assistance.
7.1.5 Match Recording: It is recommended all Competitors record each of their matches during tournament play via the tools on their respective consoles (Twitch recording, Xbox video clips, etc.). Additionally, it is recommended that Competitors take screenshots (via the game console or cellphone) of any critical match process information that could be used in the event of a dispute.
7.1.6 Dispute Filing: In the event of a dispute, Competitors should submit a clear and well formatted request to tournament admins. Evidence supporting your dispute (screenshots, video clips, etc.) will be required during the dispute process. A template for filing disputes will be provided to all advancing Competitors.
7.1.6a Lineup Disputes – Competitors are responsible for calling out any restricted or questionable lineups to the tournament operator prior to the end of the first quarter of a given match. Rosters can be audited at the start of games by viewing your opponent’s depth chart from the in-game pause menu (IGPM).
7.1.7 Tournament Schedule: The tournament schedule will be provided directly to all advancing Competitors. A general tournament schedule will be available online at a future date.
7.1.8 Match Results: Competitors will report their match results directly to an administrator. A template for reporting scores will be provided to all Competitors.
7.1.9 Competitor Pauses: Competitors are allowed to pause the game for a prolonged amount of time in order to give them the proper time to communicate with their opponent or contact a tournament administrator for assistance. After a pause, Competitors should communicate their intentions to their opponent including when they intend to resume the match.
7.1.10 Disconnects and Other Game Stoppages: In the event of a game disconnection or stoppage in play not caused by an individual player, it is the responsibility of both Competitors to reach out to tournament admins for a resolution. Disconnections are not automatic grounds for a loss unless determined by an administrator or if one Competitor explicitly forfeits.
If a Competitor unintentionally disconnects from the game and is not able to reconnect to the game, then tournament officials will determine if the game state can be restored to a similar point. If the game cannot be restored, then the tournament administrator will use its judgement on how to restart the game.
7.1.10a Example – If a Competitor intentionally disconnects from the game and is not able to reconnect to the game, then a loss will be given to the Competitor. It is at the sole discretion of the tournament administrator as to what constitutes an intentional disconnect.
7.1.10b Example – A Competitor unintentionally disconnects at the 2:20 mark of the 3rd quarter with possession of the ball on the 50-yard line. The score of the game was 20-14. A tournament administrator instructs the game to resume in the 1st quarter with the implied score to be 20-14 and the implied quarter to be the 3rd. The clock will be run down to 2:20 with possession established as close to possible around the 50-yard line. The Competitors will play until halftime to determine the winner.
7.2 Live Finals
7.2.1 Competitor Responsibilities: Competitors will be allowed a brief warm-up period to get comfortable with their station set up. Afterwards, it will be expected that Competitors will be ready to begin match play at the scheduled times. If a bug or other unexpected incident occurs in the game, both Competitors are responsible for alerting a tournament admin to the incident.
7.2.2 Competitor Apparel: Competitors who advance to the Live Finals must follow apparel guidelines that Sponsor and the NFL Entities will provide following the end of Online Elimination. Apparel choices must be disclosed to Sponsor and approved prior to start of the Live Finals.
7.2.3 Tournament Schedule: Matches will be assigned an estimated time to start along with a check-in time given to the Competitors to be ready to play.
7.2.4 Match Results: Matches will be played in the presence of tournament administration. Competitors should confirm the result of each game and a recap of technical issues that happened during the game to the tournament administration as soon as the match concludes.
7.2.5 Intentional Disconnects: If a Competitor intentionally disconnects from the game and is not able to reconnect to the game, then a loss will be given to the Competitor. It is at the sole discretion of the tournament administrator as to what constitutes an intentional disconnect.
7.2.6 Unintentional Disconnects: If a Competitor unintentionally disconnects from the game and is not able to reconnect to the game, then tournament officials will determine if the game state can be restored to a similar point. If the game cannot be restored, then the tournament administrator will use their judgement on how to restart the game.
7.2.6a Example – A Competitor unintentionally disconnects at the 2:20 mark of the 3rd quarter with possession of the ball on the 50-yard line. The score of the game was 20-14. A tournament administrator instructs the game to resume in the 1st quarter with the implied score to be 20-14 and the implied quarter to be the 3rd. The clock will be run down to 2:20 with possession established as close to possible around the 50-yard line. The Competitors will play until halftime to determine the winner.
7.2.7 Administrator Pause: At any time during a live match, an administrator may ask a Competitor to pause their game for any reason. Competitors are expected to follow this guidance promptly and within reason.
7.2.8 Settings Check Grace Period: Competitors have until the start of the 2nd quarter to report any settings that were configured incorrectly to their expectations. In a situation where a Competitor’s setting(s) was configured incorrectly, tournament officials will suspend the match, correct the setting(s), and then resume the game from the last game state.
7.3 Provided Equipment and Accessories (Live Finals Only)
The tournament operators will provide the following equipment at the Live Finals to facilitate the tournament:
7.3.2 Tables and chairs:
7.3.3 Access Restricted Player Lounge or equivalent Practice facility
7.3.4 Consoles (Xbox One):
7.3.5 TV monitors:
7.3.7 Controller Conversion Adaptors:
7.3.8 Digital Game Codes:
7.3.9 Game accounts:
7.4 Competitor-owned Equipment (Live Finals Only)
Competitors are allowed to bring their own controllers to be used during the Competition. All controllers must first be reviewed and approved by tournament administrators prior to use in competition.
7.5 Personal Communication Devices (Live Finals Only)
Personal devices (such as smartphones, tablets, or other smart devices) with the ability to facilitate communication to another person (other than a tournament administrator or emergency staff) such as mobile phones and smart devices are not allowed to be in possession of a Competitor while they are actively engaged in a game. Tournament operators will provide a safe storage area for all personal items.
7.6 Practice Area and Schedule (Live Finals Only)
Madden League Operations Team will provide a practice area and schedule prior to the start of the Live Finals competition.
7.7 Mercy Rules
If the following conditions are met during an elimination game at the live finals, at the sole discretion of the Madden League Operations Team a game may be ended early and victory awarded to the Competitor with the score advantage in the interest of continuing the tournament in a timely manner. A game will not be ended early during the group stage of the competition.
7.7.1 A Competitor has a 32 or greater point lead at the end of the first half.
7.7.2 A Competitor has a 25 or greater point lead AND the losing Competitor has had at least one opportunity to possess the ball in the second half.
7.7.3 A Competitor has a 24-point lead with possession of the ball AND the losing Competitor has had at least one opportunity to possess the ball in the second half.
7.8 Maximum Point Differential
The maximum point differential that can be reported as a score in a group stage between two Competitors is 24 points (example: 24-0; 31-7; 66-42). When the final score differential exceeds the maximum point differential that is allowed to be reported, points will be subtracted from the winning player’s score until the differential is 24. Only reported scores are used when determining Advancement from Group Play Tiebreakers.
7.9 Substitute Competitors and Default Wins
If any Competitors fail to meet their obligations or violate rules before the tournament, then they may be disqualified and replaced with a substitute Competitor (depending on the phase of the tournament). Default wins will only be awarded at the discretion of a tournament administrator.
7.9 Conceding a Match
Outside of the enforcement of rule 7.6, Competitors are discouraged from conceding matches during any group stage and the Live Finals - Single Elimination phase. Concessions will be allowed without penalty in emergency situations as well as situations that do not impact the placement of other Competitors outside of the current match. Competitors that concede matches during a group stage will be penalized unless authorized by a tournament administrator.
8. In-game Settings.
8.1. Settings Dictated by Head to Head Mode
8.1.1 Quarter Length: 5 minutes
8.1.2 Play Clock: 40 seconds
8.1.3 Skill Level: All-Pro
8.1.4 Weather: Clear
8.1.5 Injuries: Off
8.1.6 Fatigue: On
8.1.7 Accelerated Clock: Off
8.1.8 Game Speed: Normal
8.1.9 Sliders: Default
8.2 Other Adjustable Settings
Competitors can adjust the following settings provided that there are no bugs or game imbalances caused within the Competition mode.
8.2.1 Auto Sprint: Default On
8.2.2 Auto Strafe: Default On
8.2.3 Heat Seeker: Default On
8.2.4 Ball Hawk: Default On
8.2.5 Switch Assist: Default Off
8.2.6 Auto Play Flip: Off
8.2.7 Camera Setting: Standard
8.3 Lineup and Depth Chart Requirements
Lineups in Head to Head are managed through Madden NFL 18’s lineup screen.
8.4 Additional Gameplay Rules (Online Elimination and Live Finals)
8.4.1 Onside Kicks: Onside kicks are not allowed in the first half. A Competitor may attempt an onside kick at any time in the 2nd half.
8.4.2 Excessive Offsides: Neither the offense nor defense should purposefully go offsides with the intent of delaying the game nor exhibiting unsportsmanlike conduct. Intent is at the sole discretion of the tournament administration.
8.4.3 Improper Audibles: Competitors may not audible out of the QB Kneel, Wildcat, Field Goal, or Punt formations.
Any attempt to glitch the game in order to gain an advantage is prohibited. This includes, but is not limited to the following situations:
8.5.1 Any offsides glitch
8.5.2 Intentionally slowing down a defense at the line of scrimmage to cause an offsides penalty.
8.5.3 Procedure After a Glitch Penalty: In the event that a tournament administrator determines that a penalty was caused by an unauthorized glitch, one or more the following actions will be taken to return the game to a fair state depending on the result of the play. All Competitors will be given guidance on how to handle penalties once they have advanced to the Online Elimination phases of the tournament.
8.5.3a If the ball wasn’t advanced by the offense OR the result of the play was in favor of the defense (turnover, sack, defensive TD), then the offense will be forced to decline the penalty (in the end, the penalty for a glitch is a loss of down).
8.5.3b If the ball was advanced by the offense, then the offense will be forced to take penalties until they are equal or behind the line of scrimmage at the start of the play where they intentionally glitched (in the end, the penalty for a glitch is a loss of down).
9. Other Rule Violations.
9.1 Use of Third Party Software Programs
The use of Third-Party programs to alter the Madden NFL client or PlayStation®4 or Xbox One console is strictly forbidden and will result in an immediate disqualification from the Contest.
9.2 Broadcast Ghosting
It is forbidden for Competitors to watch video streams and/or to listen to live coverage of their own match while the match is still in progress.
10.1 Competitor Conduct
10.1.1 Competitors must conduct themselves in a reasonable manner, maintaining an appropriate demeanor to spectators (including youth and minors), members of the press, tournament administrators, and to other Competitors. These requirements apply both offline and online, including with respect to social media conduct and activity on live streams. All Competitors are expected to adhere to the standards of sportsmanship and the EA Rules of Conduct, available at terms.ea.com, at all times, including when not participating in EA sanctioned events. Behaviors prohibited by the EA Rules of Conduct include, but are not limited to:
Every Competitor is asked to maintain an adequate level of respect with the other Competitors and the referees. Threatening behavior towards the referees and the other Competitors will not be tolerated. Incidents and punishment will be identified at the sole discretion of the tournament administrators. Competitors must abide by the instructions made by the tournament administrators at all times. All Competitors must follow Sponsor’s directions. Sponsor reserves the right to disqualify any Competitor from the Competition at any level, any time, and for any reason.
10.1.2 Competitors will be asked to select a unique name to identify themselves for the online elimination and live produced broadcast. This name can be the same as their platform identifier, but is not required to be the same. The name must be unique from other Competitor names and must not be deemed vulgar by Madden League Operations.
During the Competition:
10.1.3 Abusive behavior, including harassment and threats is prohibited.
10.1.4 Fighting or any physical abuse directed at any Competitor, spectator, official or any other person is prohibited.
10.1.5 Damage and/or abuse to game consoles, controllers, or any provided tournament equipment is prohibited.
10.1.6 Any action that interferes with play of a game, including but not limited to purposely breaking a game station, interfering with power, and abuse of in-game pausing, is prohibited.
10.1.7 Gambling, including betting on the outcome of games, is prohibited.
10.1.8 Disclosure of any confidential information provided by EA SPORTS or any of its affiliates to any other people or groups of people, including via social media is prohibited.
10.1.9 All Competitors must make best efforts to make themselves available for post-tournament awards ceremonies, interviews, and the entirety of the live event and any promotional activities reasonably requested by EA.
10.1.10 Competitors shall not carry out any promotional activity in connection with the Competition unless otherwise approved in writing by EA.
Additionally, during the competition, without limiting the foregoing obligations, Competitor is prohibited from engaging in any of the following activities:
10.2 Player Sponsorship and promotion
Players in the Madden NFL Championship Series have the ability to acquire and work with ad sponsors. However, if the ad sponsor falls under the below limited categories, then player may not display or promote this sponsorship in conjunction with EA, its partners, or the Madden NFL Championship Series. EA has the ability to update the below list at any time and may disqualify any player for failing to comply with these rules in its sole discretion. The following is a nonexclusive list of prohibited ad sponsors:
10.2.1 Gambling or gambling websites
10.2.2 Alcohol, Tobacco, and/or Non-“over-the-counter” Drugs
10.2.3 Madden Ultimate Team Coin promoting or selling websites or companies
10.2.4 Firearms or any type of weapons
10.2.5 Pornographic or adult material
10.2.6 Products or services from direct competitors of EA, its partners, and its other subsidiary brands
10.2.7 Direct competitors of the NFL’s Official Marketing Partners
Collusion is defined as any agreement among two or more Competitors to disadvantage other Competitors in the Competition. Collusion between Competitors is strictly prohibited. Examples of collusion include, but are not limited to:
10.3.1 Intentionally losing a match for any reason at any time during the Madden Championship Series or during qualification for Series Events.
10.3.2 Playing on behalf of another Competitor, including using a secondary account, to aid them during the Madden Championship Series or during qualification for Series Events.
10.3.3 Any form of match-fixing.
10.3.4 Soft play, defined as a Competitor not taking reasonable and fair actions to gain advantages against their opponent during a match.
10.3.5 Agreeing to split prize money.
10.4 Live Finals Drug & Alcohol Policy
10.4.1 Competitors must not be under the influence of drugs or alcohol while participating.
10.4.2 Smoking, including the use of eCigarettes and vaporizers, is prohibited except in designated areas.
10.5 Live Finals Dress Code
Competitors must wear attire appropriate to the circumstances and location at which the event is taking place.
10.6 Rule Enforcement and Penalties
At the discretion of tournament administration, penalties can be assessed for violations of rules or conduct not listed here both during and outside of the Madden Championship Series that violates the spirit of a fair competition. Penalties that can be assessed include, but are not limited to the following:
10.6.1 Verbal warning
10.6.2 An enforced 5-yard penalty (multiple enforcements allowed)
10.6.3 Clock runoff for a specified amount of time
10.6.4 Loss of down and a specified # of yards.
10.6.5 Loss of possession (i.e. forced punt)
10.6.6 A deduction of points scored during a group stage
10.6.7 Automatic game loss
10.6.8 Disqualification from the Series Event
10.6.9 Loss of future prize money.
10.6.10 Loss of Madden Championship Series Points
10.6.11 Temporary or permanent suspension from the Madden Championship Series
10.6.12 Suspension of one or multiple game accounts to the EA Live Service owned by the Competitor.
11. Spirit of the Rules and Competitive Integrity. These rules may be modified as necessary during the tournament to add further clarity, correct errors, or address a situation that is not already contained in the rules as of the first publishing. The goal of any edits will be to ensure a fair tournament through consistent rulings.
EA reserves the right to cancel, suspend and/or modify the Competition, or any part of it, if any fraud, technical failures or any other factor impairs the integrity or proper functioning of the Competition, as determined by Sponsor in its sole discretion. If terminated Sponsor may, in its sole discretion, determine the winners from among all non-suspect, eligible entries received up to time of such action using the judging procedure outlined above. Sponsor, in its sole discretion, reserves the right to disqualify any individual it finds to be tampering with the entry process or the operation of the Competition or to be acting in violation of these Official Rules or those of any other Competition or in an unsportsmanlike or disruptive manner and void all associated entries. Any attempt by any person to deliberately undermine the legitimate operation of the Competition may be a violation of criminal and civil law, and, should such an attempt be made, Sponsor reserves the right to seek damages and other remedies (including attorneys’ fees) from any such person to the fullest extent permitted by law. Sponsor’s failure to enforce any term of these Official Rules shall not constitute a waiver of that provision.
By participating in this Competition, Competitors agree to be bound by these Official Rules and the decisions of the Competition Judges and to be contacted by Sponsor or its agents by telephone, mail and/or email regarding this Contest. If there is a dispute regarding the identity of an entrant, the Entry will be deemed submitted by the person in whose name the email account is registered.
EA participates in the U.S.-Swiss Privacy Shield Framework for the collection, use, and retention of data from Switzerland. While EA relies on various mechanisms to effectuate cross-border transfers, we continue to adhere to the Privacy Shield Principles of notice, choice, onward transfer, security, data integrity, access, and enforcement. To learn more about the Privacy Shield program, and to view our certification, please visit https://www.privacyshield.gov/.
12.1 Qualified Competitor Personal Information Policy
In addition to the standard personal data that all players consent to EA's use of above, all Competitors who qualify for the Live Finals are required to provide EA with a standard set of information about themselves, such as their full name, persona (Xbox Live Gamertag or PSN ID), social media accounts (if applicable), and other optional background information. All of this information must be provided within seven days after EA sends the Qualified Competitor Information Request email. This is generally sent immediately after the Qualified Competitor Acceptance Form is received by EA.
EA has the rights to use this information in the administration, marketing, and promotion of the Madden Championship Series.
For Residents of Germany: This personal information is collected and processed only for the purposes of organizing, running and monitoring the campaign. The organizing entity shall be considered the data controller for the database containing this personal information and provides for an appropriate data protection level. Entrants have the right to access, withdraw, and correct their personal data. Entrants may request such action by sending a message with the request, subject line Madden NFL 18 Classic to email@example.com.
13. General Conditions. By participating in this Competition, each Competitor agrees:
(1) To the extent allowable under applicable law and to release and hold harmless Sponsor and its agents from any and all liability or any injury, loss, damage, right, claim or action of any kind arising from or in connection with this Competition or any Competition-related activity or the receipt, possession, use or misuse of any prize won, with respect to claims resulting from death or personal injury arising from EA’s negligence with respect to claims resulting from the tort of deceit or any other liabilities that may not be excluded by law;
For Residents of Germany: By participating in this Contest, each participant acknowledges: (1) In regard to the Prize and any other products or services given by Sponsor and its affiliates free of charge, the Sponsor shall only be liable for intent and gross negligence. (2) In all other cases, the Sponsor shall only be liable to cases of intent and gross negligence. In case of slight negligence, however, the Sponsor is only liable for the breach of essential contractual obligations, such as delay or impossibility of performance, which the Sponsor can be made responsible for. The liability in the event of breach of such an essential contractual obligation is limited to the typical contractual damage, whose occurrence could be expected by the Sponsor upon conclusion of the contract on account of the circumstances known at that time. “Essential contractual obligations” as previously stated are those obligations whose fulfillment is essential to enable the proper implementation of the contract and the achievement of its purpose and whose observation you as an end consumer may rely upon. The foregoing limitations of liability shall not apply in the case of explicit guarantees by the Sponsor, in case of malice and injuries to life, body or health as well as in the case of mandatory statutory regulations.
(2) That EA’s decisions will be final and binding on all matters related to this Competition;
(3) That EA and the NFL Entities have the right to publish and otherwise use your statistics and rankings in connection with the Competition, and for other related purposes (such as operating or promoting future events) without further consent from or payment to you;
(4) That by accepting a prize, EA and the NFL Entities may use your name and place of residence online or in any other media, in connection with this Promotion, without payment or compensation to the winner or anyone else, except where prohibited; and
(5) That by accepting a prize, EA and the NFL Entities may use your name and place of residence online or in any other media, in connection with this Competition, without payment or compensation to the winner or anyone else, except where prohibited; and
(6) The Competition is governed by the laws of California and all claims must be resolved in the United States.
For Residents of Germany, notwithstanding, nothing in these Official Rules shall have the effect to deprive you of the consumer protection rights granted to you by the laws of your residence that cannot be derogated from by agreement.
Competitor irrevocably waives all claims against the National Football League, its member professional football clubs, NFL Ventures, Inc., NFL Ventures, L.P., NFL Properties LLC, NFL Enterprises LLC and each of their respective subsidiaries, affiliates, shareholders, owners, officers, directors, agents, representatives and employees (collectively, the “NFL Entities”) and agrees that the NFL Entities will have no liability or responsibility for any claims, damages, obligations, losses, injuries, costs or debt, and expenses (including but not limited to attorney’s fees) claimed to be caused from participating in this Contest or the acceptance, possession, shipping and handling, loss, use or misuse of any prize awarded. The NFL Entities have not offered or sponsored this Contest in any way.
14. Winners list. A winners list will be available online after all winners are determined and verified, and posted for approximately two (2) weeks.
©2017 Electronic Arts Inc.
Microsoft Corporation is not sponsoring this Contest.
Sony Computer Entertainment Inc. is not sponsoring, endorsing or otherwise associated with this Contest.