Six Regional Finals will take place in six cities around the world, including Paris, Sydney, Miami, Vancouver and Madrid. Here is how the tournament will unfold at each Regional Final.
This initial portion of the tournament will consist of four groups of four players for each division.
In the group stage, a win is worth three points, a draw is worth one point, and a loss is worth zero. Each player plays the other three players in their group once.
After all four players have played their three group stage matches, the two players with the most points will advance to the knockout round. If there's a tie between the number of points a player has earned and a clear first and second place finisher in each group cannot be determined, the following tie breakers are employed in order until the tie is broken:
The knockout round is a standard double-elimination format, where a player must lose twice to be eliminated. Upon the first loss, a player will move from the winner’s bracket to the loser’s bracket. If a player loses a second time they will be eliminated from the tournament. If the match is still tied at the end of regular time, the match moves to a standard non-golden goal extra time. If the match is still tied after extra time, a standard penalty shootout is used to determine the winner.
Regional Championship Match
The Xbox Division Champion and PlayStation Division Champion face off to determine the overall winner of the Regional Final.
This matchup is unique and is played out as a two-legged fixture with one fixture on each console. At the end of regulation for the two matches, the player with the higher aggregate score from the two matches combined is the winner.
If the aggregate scores are tied, the player with more goals scored on their “non-native” platform (away goals) is the winner. If the match is also tied on away goals, a third fixture will be started on the same platform as the second game and the winner will be decided by the first goal scored.
Eligibility restrictions apply. Refer to the OFFICIAL RULES for details.