Congratulations to the entire SSX team for picking up Best Individual Sports Game at the 2012 Video Game Awards. Everyone here at EA SPORTS is incredibly proud of SSX’s achievements this year, and we’d like to thank our great community of fans who have been along for the ride.
For the past few months the EA SPORTS SSX team has been working on something special, an update to the game that adds two complete new game modes along with some much requested fixes. Using feedback from fans like you the development team focused in on making SSX even better.
With your feedback in mind, the SSX dev team worked hard on the upcoming Mt. Eddie & Classic Characters DLC to bring back the classic SSX experience. They wanted the DLC to have the same feel as classic SSX titles – hence, Mt. Eddie was born; an SSX TRICKY inspired mountain with billboards and fireworks and more.
Elise, Kaori and Zoe. These are not just the names of some of the most beloved women in SSX history, but some of the most popular characters we’ve had in the game full stop. These ladies have proven to be able to carve up the mountain as good as any of the men and they’ve shredded their way into our hearts.
After a week of teasing the community by slowly releasing puzzle pieces of a screenshot jam packed full of classic SSX elements, we revealed on Friday that we would be bringing some of that classic, retro fun from previous SSX titles to the newest SSX release with our upcoming DLC.
SSX fans have shown their love for the game’s rich history. We love that history as well, and that’s why we’re excited to be bringing some classic elements to the newest SSX release in our upcoming DLC release. We’ll be letting you know more on Monday, but for now we’re off to launch some fireworks in celebration.
As you know, those who pre-ordered SSX through various retailers have been able to hit the slopes with the beloved SSX character Edward “Eddie” Wachowski as a reward for reserving their copy of the game early. In addition, some people were also lucky enough to score an unlock code to ride with the star of The Art of FLIGHT film, Travis Rice, in the game.
Even though the reviews have been outstanding and the fan reaction overwhelmingly positive, the SSX team did not take a break to head up to Whistler and do some real world snowboarding. Rather than kicking back and relaxing they went right to work on making SSX even better, including addressing some issues with the game that the SSX community brought to our attention. We’ve released a patch via PSN & Xbox Live for SSX that brings RiderNet Radio (VOIP Support) to the PS3* and addresses some bugs that have been affecting a small percentage of users on both PS3 & X360.
EA SPORTS Game Changer Brian Parker rides on the Sony PlayStation 3 under the ID “Paakaa10”; friend him to compete on Ridernet and read on for his take on SSX’s “Deadly Descents” and confronting them without the aid of gear!
Wow – It’s not enough that over 21 Gaming Critics rated SSX “9/10” or better, but SSX is now on sale at Origin.com and GameStop this weekend for only $39.99; that’s over 30% in savings! The deal expires March 20, 2012. Pick up a copy and tell a friend - now is the perfect time to defy reality and own the massive world of SSX.
The release of SSX this week has brought back memories for a lot of people, but not everyone knows where the game started. The executive producer and creative director of the first game was Steve Rechtschaffner, the inventor of the now Olympic snowboard event, Boardercross. In fact, SSX stands for snowboard super cross.
Extreme sports games died in the mid-2000s. They were a relic of last generation's ideals, a fleeting memory of joy that developers couldn't capture again. Then SSX rose from the dead in the most spectacular fashion, like Lazarus busting a 1080 nosegrab.
At the start of the SSX campaign, we sought out the most passionate, die-hard, long-time SSX fans we could find. We scoured forums, fan sites and even had a first-look contest that allowed fans from all over the world to come to the EA Canada studio in Burnaby, British Columbia to get an early look at SSX. We knew that if we could show these fans, our biggest and most scrutinizing critics that SSX was back, then we’d have a game that was worthy of the franchise name.
Travis Rice, Red Bull athlete and star of ‘The Art of Flight’, will become the first real-life snowboarder in EA SPORTS SSX franchise history to become an unlockable character when the game launches on the PS3 and Xbox 360 on February 28 in North America and by March 2 in Europe.
Big mountain snowboarder Travis Rice, star of 'The Art of Flight' film and the first ever real-life snowboarder in SSX, walks you through how to survive some of the most treacherous descents on earth in this mix of SSX and real-life footage.
Did anyone reading really think that we weren’t going to write a character blog for Eddie? I mean, c’mon, it’s Eddie! Well here’s what you’ve been waiting for, but…if you missed the rest of the ‘character inspiration’ blogs, the links are below – take a minute to check them out, they’re pretty cool.
I wanted to let you all know firsthand that we recently decided to take a couple of extra weeks to give our game the final bit of polish we think it deserves. This means that we won’t be shipping the game to you until Feb. 28 in North America and Mar. 2 in the rest of the world. We hope that given how long you have waited for SSX to come back, you won’t mind waiting just a little bit longer.
Josh Kline - Asset Coordinator/Comic Relief
What I do: Basically just do a trick or run in the game… load up the editing tool… set up the cameras to create the scene… capture the clips to the computer… then give them to the editor and watch the magic happen… then hope for a million hits on YouTube