For the past few months the EA SPORTS SSX team has been working on something special, an update to the game that adds two complete new game modes along with some much requested fixes. Using feedback from fans like you the development team focused in on making SSX even better.
Congratulations to the entire SSX team for picking up Best Individual Sports Game at the 2012 Video Game Awards. Everyone here at EA SPORTS is incredibly proud of SSX’s achievements this year, and we’d like to thank our great community of fans who have been along for the ride.
With your feedback in mind, the SSX dev team worked hard on the upcoming Mt. Eddie & Classic Characters DLC to bring back the classic SSX experience. They wanted the DLC to have the same feel as classic SSX titles – hence, Mt. Eddie was born; an SSX TRICKY inspired mountain with billboards and fireworks and more.
At the start of the SSX campaign, we sought out the most passionate, die-hard, long-time SSX fans we could find. We scoured forums, fan sites and even had a first-look contest that allowed fans from all over the world to come to the EA Canada studio in Burnaby, British Columbia to get an early look at SSX. We knew that if we could show these fans, our biggest and most scrutinizing critics that SSX was back, then we’d have a game that was worthy of the franchise name.
SSX fans have shown their love for the game’s rich history. We love that history as well, and that’s why we’re excited to be bringing some classic elements to the newest SSX release in our upcoming DLC release. We’ll be letting you know more on Monday, but for now we’re off to launch some fireworks in celebration.
Elise, Kaori and Zoe. These are not just the names of some of the most beloved women in SSX history, but some of the most popular characters we’ve had in the game full stop. These ladies have proven to be able to carve up the mountain as good as any of the men and they’ve shredded their way into our hearts.
The release of SSX this week has brought back memories for a lot of people, but not everyone knows where the game started. The executive producer and creative director of the first game was Steve Rechtschaffner, the inventor of the now Olympic snowboard event, Boardercross. In fact, SSX stands for snowboard super cross.
Extreme sports games died in the mid-2000s. They were a relic of last generation's ideals, a fleeting memory of joy that developers couldn't capture again. Then SSX rose from the dead in the most spectacular fashion, like Lazarus busting a 1080 nosegrab.
I wanted to let you all know firsthand that we recently decided to take a couple of extra weeks to give our game the final bit of polish we think it deserves. This means that we won’t be shipping the game to you until Feb. 28 in North America and Mar. 2 in the rest of the world. We hope that given how long you have waited for SSX to come back, you won’t mind waiting just a little bit longer.