Sights and Sounds Community

Hey NCAA Football fans!  My name is Brian Parker and I am a member of the EA SPORTS Game Changers program as well as an attendee for Community Events on both NCAA Football 12 last year and NCAA Football 13 this year.

The development team was kind enough to ask me to share some thoughts regarding the topic of today’s Playbook #1: Sights and Sounds and what that means to me for NCAA Football 13.  Since presentation on the whole is something that I care about a lot when it comes to playing games in the NCAA Football series, I’m excited about where things are going for this year’s game.

As part of their continued effort to get the details right for all of the teams featured in the game, the creative team has once again worked on new traditions to incorporate into the pre-game atmosphere for new schools that previously haven’t had their unique game day aspects included.  I know that one of the points we as Community Event invitees keep hearing and bringing up is that every school has their own fan base that wants to see as much unique tradition as possible for their team in the game.  With each year that passes for development, it feels as though more and more of these fans are getting catered to in this regard, and NCAA Football 13 is no different.

The past few years of NCAA Football titles have featured “progressive lighting” at the end of each quarter of the game to reflect the passage of time during a game, but the creative team was keenly listening to complaints about the transitions “popping in” unnaturally between quarters.  NCAA Football 13 is working to address these complaints by featuring lighting which progresses after every play.  Between the beginning and end of any given game, you can expect to be playing under lighting conditions which are always changing in accordance with the true light progression of all FBS stadiums.

The same technology used by the Tiger Woods PGA TOUR team to scan Augusta National for the inclusion of The Masters in that game series is also being used in NCAA Football 13 this year to capture the intricate details of some of the brand-new stadiums for FBS play this coming fall; in particular, the new home fields for Florida Atlantic University and North Texas have both been scanned into this year’s game as incredibly faithful virtual reproductions of the real thing.  The level of detail for these new stadiums is jaw-dropping, and I can imagine people using FAU and North Texas just to get a highly-accurate digital preview of the new venues before the season starts.

Another aspect of presentation that I’m excited about in NCAA Football 13 is the inclusion of new trophy presentations for a number of games.  Of course the BCS Championship Game trophy presentation has been revamped, but you’ll also be seeing ceremonies after Conference Championship games and some Rivalry Games which have trophies awarded as well.  As a college football fan who loves the stories and passion behind rivalries in the sport, seeing this extra attention given to these yearly showdowns is a much-welcomed addition to the presentation package.

Floyd Rosedale Trophy

People interested in the audio plans for NCAA Football 13 will be excited to hear that the development team attended big games last season—and even got some fan submissions of audio—to help improve the overall experience of what a college football game sounds like.  One of the demonstrations at the first Community Event this year included side-by-side comparisons of crowd audio in NCAA Football 12 versus the crowd audio recorded for NCAA Football 13; the written word cannot do justice to how big of an improvement we heard both in terms of the accuracy of crowd noise and chants, as well as the “depth” of sound which happens as a result of sitting in a packed house for a football game.

Right click to save and listen:

Oklahoma '12 vs Oklahoma '13
Arkansas '12
vs Arkansas '13

For as exciting as all of these changes to the Sights and Sounds of NCAA Football 13 are, however, the best is still to come as details on Playbook #2: Gameplay will arrive in just over two weeks.  You won’t want to miss learning how the gameplay team is working to make a game that will look and sound better, play better as well!